Tilemap#create()

create(name, width, height, tileWidth, tileHeight, group) → {Phaser.TilemapLayer}

Creates an empty map of the given dimensions and one blank layer. If layers already exist they are erased.

Parameters
Name Type Argument Description
name string

The name of the default layer of the map.

width number

The width of the map in tiles.

height number

The height of the map in tiles.

tileWidth number

The width of the tiles the map uses for calculations.

tileHeight number

The height of the tiles the map uses for calculations.

group Phaser.Group <optional>

Optional Group to add the layer to. If not specified it will be added to the World group.

Returns

The TilemapLayer object. This is an extension of Phaser.Image and can be moved around the display list accordingly.

Source code: tilemap/Tilemap.js (Line 210)
doc_phaser
2017-02-14 11:15:10
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