images :array An array of Tiled Image Layers. Source code:
putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
dump() Dumps the tilemap data out to the console. Source code:
shuffle(x, y, width, height, layer) Shuffles a set of tiles in a given area. It will only randomise the
replace(source, dest, x, y, width, height, layer) Scans the given area for tiles with an index matching
objects :array An array of Tiled Object Layers. Source code:
removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {
setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
setCollisionBetween(start, stop, collides, layer, recalculate)
heightInPixels : number The height of the map in pixels based on height * tileHeight.
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