setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
objects :array An array of Tiled Object Layers. Source code:
width : number The width of the map (in tiles). Source code:
[static] WEST : number Source code:
replace(source, dest, x, y, width, height, layer) Scans the given area for tiles with an index matching
removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {
setCollisionBetween(start, stop, collides, layer, recalculate)
setCollisionByExclusion(indexes, collides, layer, recalculate)
getImageIndex(name) → {number} Gets the image index based on its name. Parameters
dump() Dumps the tilemap data out to the console. Source code:
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