removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {
shuffle(x, y, width, height, layer) Shuffles a set of tiles in a given area. It will only randomise the
replace(source, dest, x, y, width, height, layer) Scans the given area for tiles with an index matching
width : number The width of the map (in tiles). Source code:
objects :array An array of Tiled Object Layers. Source code:
version : number The version of the map data (as specified in Tiled, usually 1). Source
setCollisionBetween(start, stop, collides, layer, recalculate)
dump() Dumps the tilemap data out to the console. Source code:
setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
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