getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
tilesets :array An array of Tilesets. Source code:
create(name, width, height, tileWidth, tileHeight, group) → {
orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
enableDebug : boolean If set then console.log is used to dump out useful layer creation debug data.
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
imagecollections :array An array of Image Collections. Source code:
setCollision(indexes, collides, layer, recalculate)
putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
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