Tilemap#setCollision()

setCollision(indexes, collides, layer, recalculate)

Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].
The collides parameter controls if collision will be enabled (true) or disabled (false).

Parameters
Name Type Argument Default Description
indexes number | array

Either a single tile index, or an array of tile IDs to be checked for collision.

collides boolean <optional>
true

If true it will enable collision. If false it will clear collision.

layer number | string | Phaser.TilemapLayer <optional>

The layer to operate on. If not given will default to this.currentLayer.

recalculate boolean <optional>
true

Recalculates the tile faces after the update.

Source code: tilemap/Tilemap.js (Line 842)
doc_phaser
2017-02-14 11:15:31
Comments
Leave a Comment

Please login to continue.