Tilemap#random()

random(x, y, width, height, layer)

Randomises a set of tiles in a given area.

Parameters
Name Type Argument Description
x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number | string | Phaser.TilemapLayer <optional>

The layer to operate on.

Source code: tilemap/Tilemap.js (Line 1758)
doc_phaser
2017-02-14 11:15:28
Comments
Leave a Comment

Please login to continue.