random(x, y, width, height, layer)
Randomises a set of tiles in a given area.
Parameters
| Name | Type | Argument | Description | 
|---|---|---|---|
| x | number | X position of the top left of the area to operate one, given in tiles, not pixels. | |
| y | number | Y position of the top left of the area to operate one, given in tiles, not pixels. | |
| width | number | The width in tiles of the area to operate on. | |
| height | number | The height in tiles of the area to operate on. | |
| layer | number | string | Phaser.TilemapLayer | <optional> | The layer to operate on. | 
- Source code: tilemap/Tilemap.js (Line 1758)
 
          
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