Tilemap#createBlankLayer()

createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {Phaser.TilemapLayer}

Creates a new and empty layer on this Tilemap. By default TilemapLayers are fixed to the camera.

Parameters
Name Type Argument Description
name string

The name of this layer. Must be unique within the map.

width number

The width of the layer in tiles.

height number

The height of the layer in tiles.

tileWidth number

The width of the tiles the layer uses for calculations.

tileHeight number

The height of the tiles the layer uses for calculations.

group Phaser.Group <optional>

Optional Group to add the layer to. If not specified it will be added to the World group.

Returns

The TilemapLayer object. This is an extension of Phaser.Image and can be moved around the display list accordingly.

Source code: tilemap/Tilemap.js (Line 635)
doc_phaser
2017-02-14 11:15:10
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