Tilemap#shuffle()

shuffle(x, y, width, height, layer)

Shuffles a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!

Parameters
Name Type Argument Description
x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number | string | Phaser.TilemapLayer <optional>

The layer to operate on.

Source code: tilemap/Tilemap.js (Line 1803)
doc_phaser
2017-02-14 11:15:35
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