Tilemap#putTile()

putTile(tile, x, y, layer) → {Phaser.Tile}

Puts a tile of the given index value at the coordinate specified.
If you pass null as the tile it will pass your call over to Tilemap.removeTile instead.

Parameters
Name Type Argument Description
tile Phaser.Tile | number | null

The index of this tile to set or a Phaser.Tile object. If null the tile is removed from the map.

x number

X position to place the tile (given in tile units, not pixels)

y number

Y position to place the tile (given in tile units, not pixels)

layer number | string | Phaser.TilemapLayer <optional>

The layer to modify.

Returns

The Tile object that was created or added to this map.

Source code: tilemap/Tilemap.js (Line 1315)
doc_phaser
2017-02-14 11:15:27
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