hasTile(x, y, layer) → {boolean}
Checks if there is a tile at the given location.
Parameters
Name | Type | Description |
---|---|---|
x | number | X position to check if a tile exists at (given in tile units, not pixels) |
y | number | Y position to check if a tile exists at (given in tile units, not pixels) |
layer | number | string | Phaser.TilemapLayer | The layer to set as current. |
Returns
boolean -
True if there is a tile at the given location, otherwise false.
- Source code: tilemap/Tilemap.js (Line 1240)
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