alignIn(container, position, offsetX, offsetY)
create(name, width, height, tileWidth, tileHeight, group) → {
setImage(image) Set the image associated with this Tileset and update the tile data. Parameters
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
<static> parseJSON(json) → {object} Parses a Tiled JSON
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
layer : number | string | Phaser.TilemapLayer
cameraOffset : Phaser.Point The x/y coordinate offset
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