setCollisionByExclusion(indexes, collides, layer, recalculate)
objects :array An array of Tiled Object Layers. Source code:
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
replace(source, dest, x, y, width, height, layer) Scans the given area for tiles with an index matching
getImageIndex(name) → {number} Gets the image index based on its name. Parameters
draw(context, x, y, index) Draws a tile from this Tileset at the given coordinates on the context. Parameters
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] total : integer The total number of tiles in the tileset.
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