shader : PIXI.AbstractFilter The
world : Phaser.Point The world coordinates of this
removeChild(child) → {DisplayObject}
collideLeft : boolean Indicating collide with any object on the left. Source
shuffle(x, y, width, height, layer) Shuffles a set of tiles in a given area. It will only randomise the
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
setCollisionBetween(start, stop, collides, layer, recalculate)
putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
width : number The width of the map (in tiles). Source code:
images :array An array of Tiled Image Layers. Source code:
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