name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
collideDown : boolean Indicating collide with any object on the bottom. Source
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getImageIndex(name) → {number} Gets the image index based on its name. Parameters
dump() Dumps the tilemap data out to the console. Source code:
putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {
centerX Properties: Name Type Description
images :array An array of Tiled Image Layers. Source code:
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