new TilemapParser() Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
heightInPixels : number The height of the map in pixels based on height * tileHeight.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
getImageIndex(name) → {number} Gets the image index based on its name. Parameters
setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
events : Phaser.Events All Phaser Game Objects
removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {
centerX Properties: Name Type Description
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