new TilemapParser() Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
collideDown : boolean Indicating collide with any object on the bottom. Source
width : number The width of the map (in tiles). Source code:
heightInPixels : number The height of the map in pixels based on height * tileHeight.
[static] WEST : number Source code:
dump() Dumps the tilemap data out to the console. Source code:
shader : PIXI.AbstractFilter The
[readonly] total : integer The total number of tiles in the tileset.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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