anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
heightInPixels : number The height of the map in pixels based on height * tileHeight.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
shader : PIXI.AbstractFilter The
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
width : number The width of the tile in pixels. Source code:
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