getRayCastTiles(line, stepRate, collides, interestingFace)
[readonly] canCollide : boolean True if this tile can collide on any of its faces or has a
input : Phaser.InputHandler | null The
faceTop : boolean Is the top of this tile an interesting edge? Source code:
collideUp : boolean Indicating collide with any object on the top. Source
height : number The height of the map (in tiles). Source code:
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
alpha : number The alpha value at which this tile is drawn to the canvas. Source
createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
setTileLocationCallback(x, y, width, height, callback, callbackContext, layer) Sets a global collision
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