alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
alpha : number The alpha value at which this tile is drawn to the canvas. Source
faceBottom : boolean Is the bottom of this tile an interesting edge? Source
faceTop : boolean Is the top of this tile an interesting edge? Source code:
addChildAt(child, index) → {DisplayObject}
createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
layers :array An array of Tilemap layer data. Source code:
scaleMax : Phaser.Point The maximum scale this Game
containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile
[readonly] tileWidth : integer The width of each tile (in pixels).
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