input : Phaser.InputHandler | null The
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] canCollide : boolean True if this tile can collide on any of its faces or has a
destroy() Destroys this TilemapLayer. Source code:
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
height : number The height of the map (in tiles). Source code:
exists : boolean Controls if the core game loop and physics update this game object or not.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[static] NORTH : number Source code:
scaleMax : Phaser.Point The maximum scale this Game
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