destroy() Destroys this TilemapLayer. Source code:
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
flipped : boolean Whether this tile is flipped (mirrored) or not. Source
body : Phaser.Physics.Arcade.Body |
worldY Properties: Name Type Description
containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
layers :array An array of Tilemap layer data. Source code:
collideRight : boolean Indicating collide with any object on the right. Source
transformCallbackContext : Object The context under which transformCallback is called.
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