swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[static] NORTH : number Source code:
transformCallbackContext : Object The context under which transformCallback is called.
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
exists : boolean Controls if the core game loop and physics update this game object or not.
resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added
flipped : boolean Whether this tile is flipped (mirrored) or not. Source
tileWidth : number The base width of the tiles in the map (in pixels). Source
body : Phaser.Physics.Arcade.Body |
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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