createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
new Tilemap(game, key, tileWidth, tileHeight, width,
body : Phaser.Physics.Arcade.Body |
faceBottom : boolean Is the bottom of this tile an interesting edge? Source
worldY Properties: Name Type Description
containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
key : string | Phaser.RenderTexture |
layers :array An array of Tilemap layer data. Source code:
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