debug : boolean Enable an additional "debug rendering" pass to display collision information.
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
create(name, width, height, tileWidth, tileHeight, group) → {
imagecollections :array An array of Image Collections. Source code:
setScale(xScale, yScale) This method will set the scale of the tilemap as
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
resizeWorld() Sets the world size to match the size of this layer. Source code:
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
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