Tileset#setImage()
  • References/Game Development/Phaser/Tilemaps/Tileset

setImage(image) Set the image associated with this Tileset and update the tile data. Parameters

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Tileset#columns
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] columns : integer The number of tile columns in the tileset.

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Tileset#image
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] image : Object The cached image that contains the individual tiles. Use setImage

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Tileset#tileHeight
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] tileHeight : integer The height of each tile (in pixels).

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Tileset#firstgid
  • References/Game Development/Phaser/Tilemaps/Tileset

firstgid : integer The Tiled firstgid value.This is the starting index of the first tile index this Tileset contains.

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Tileset#draw()
  • References/Game Development/Phaser/Tilemaps/Tileset

draw(context, x, y, index) Draws a tile from this Tileset at the given coordinates on the context. Parameters

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Tileset#total
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] total : integer The total number of tiles in the tileset.

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Tileset#tileWidth
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] tileWidth : integer The width of each tile (in pixels).

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Tileset#containsTileIndex()
  • References/Game Development/Phaser/Tilemaps/Tileset

containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile

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Tileset#setSpacing()
  • References/Game Development/Phaser/Tilemaps/Tileset

setSpacing(margin, spacing) Sets tile spacing and margins. Parameters

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