[static] EAST : number Source code:
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
tilesets :array An array of Tilesets. Source code:
alignTo(parent, position, offsetX, offsetY) → {Object}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
texture : PIXI.Texture The texture that the
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
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