orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
getTiles(x, y, width, height, collides, interestingFace) → {array.<
resizeWorld() Sets the world size to match the size of this layer. Source code:
texture : PIXI.Texture The texture that the
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
tilesets :array An array of Tilesets. Source code:
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
setCollision(indexes, collides, layer, recalculate)
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