Tilemap.TILED_JSON
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] TILED_JSON : number Source code:

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Tile#worldX
  • References/Game Development/Phaser/Tilemaps/Tile

worldX Properties: Name Type Description

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Tilemap#debugMap
  • References/Game Development/Phaser/Tilemaps/Tilemap

debugMap :array Map data used for debug values only. Source code:

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Tilemap#putTile()
  • References/Game Development/Phaser/Tilemaps/Tilemap

putTile(tile, x, y, layer) → {Phaser

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Tilemap#destroy()
  • References/Game Development/Phaser/Tilemaps/Tilemap

destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any

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Tileset#properties
  • References/Game Development/Phaser/Tilemaps/Tileset

properties : Object Tileset-specific properties that are typically defined in the Tiled editor.

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Tilemap#properties
  • References/Game Development/Phaser/Tilemaps/Tilemap

properties : Object Map specific properties as specified in Tiled. Source

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TilemapLayer#resetFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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TilemapLayer#outOfCameraBoundsKill
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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