[static] TILED_JSON : number Source code:
worldX Properties: Name Type Description
debugMap :array Map data used for debug values only. Source code:
putTile(tile, x, y, layer) → {Phaser
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
properties : Object Tileset-specific properties that are typically defined in the Tiled editor.
properties : Object Map specific properties as specified in Tiled. Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
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