worldX Properties: Name Type Description
debugMap :array Map data used for debug values only. Source code:
putTile(tile, x, y, layer) → {Phaser
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
properties : Object Tileset-specific properties that are typically defined in the Tiled editor.
properties : Object Map specific properties as specified in Tiled. Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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