[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
name : string The name of the Tileset. Source code:
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
searchTileIndex(index, skip, reverse, layer) →
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
removeChildAt(index) → {DisplayObject}
index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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