TilemapLayer#deltaX
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

2025-01-10 15:47:30
Tileset#name
  • References/Game Development/Phaser/Tilemaps/Tileset

name : string The name of the Tileset. Source code:

2025-01-10 15:47:30
TilemapLayer#outOfBoundsKill
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
TilemapLayer#setFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Tilemap#searchTileIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

searchTileIndex(index, skip, reverse, layer) →

2025-01-10 15:47:30
Tilemap#destroy()
  • References/Game Development/Phaser/Tilemaps/Tilemap

destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any

2025-01-10 15:47:30
TilemapLayer#removeChildAt()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Tile#index
  • References/Game Development/Phaser/Tilemaps/Tile

index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile

2025-01-10 15:47:30
TilemapLayer#renderOrderID
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30