Tileset#name
  • References/Game Development/Phaser/Tilemaps/Tileset

name : string The name of the Tileset. Source code:

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Tile#centerY
  • References/Game Development/Phaser/Tilemaps/Tile

centerY Properties: Name Type Description

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TilemapParser.parseCSV()
  • References/Game Development/Phaser/Tilemaps/TilemapParser

<static> parseCSV(key, data, tileWidth, tileHeight)

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Tile#faceRight
  • References/Game Development/Phaser/Tilemaps/Tile

faceRight : boolean Is the right of this tile an interesting edge? Source

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TilemapLayer#previousPosition
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] previousPosition : Phaser.Point

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Tilemap#searchTileIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

searchTileIndex(index, skip, reverse, layer) →

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TilemapLayer#renderOrderID
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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TilemapLayer#resizeFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
TilemapLayer#smoothed
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30