TilemapLayer#centerY
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Tilemap#setTileIndexCallback()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the

2025-01-10 15:47:30
TilemapLayer#smoothed
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
TilemapLayer#renderOrderID
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30
TilemapLayer#setScaleMinMax()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
TilemapLayer#getChildIndex()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
TilemapParser.INSERT_NULL
  • References/Game Development/Phaser/Tilemaps/TilemapParser

[static] INSERT_NULL : boolean When scanning the Tiled map data the TilemapParser can either

2025-01-10 15:47:30
TilemapLayer#previousPosition
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] previousPosition : Phaser.Point

2025-01-10 15:47:30
Tile#faceRight
  • References/Game Development/Phaser/Tilemaps/Tile

faceRight : boolean Is the right of this tile an interesting edge? Source

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TilemapLayer#resizeFrame()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30