centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[static] INSERT_NULL : boolean When scanning the Tiled map data the TilemapParser can either
[readonly] previousPosition : Phaser.Point
faceRight : boolean Is the right of this tile an interesting edge? Source
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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