rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
[readonly] tileSpacing : integer The spacing between each tile in the sheet (in pixels).
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setTileSize(tileWidth, tileHeight) Sets the base tile size for the map. Parameters
collisionCallbackContext : Object The context in which the collision callback will be called.
paste(x, y, tileblock, layer) Pastes a previously copied block of tile data into the given x/y coordinates
name : string The name of the Tileset. Source code:
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[static] SOUTH : number Source code:
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