TilemapLayer#getTileY()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters

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Tilemap#addTilesetImage()
  • References/Game Development/Phaser/Tilemaps/Tilemap

addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin

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Tile#centerY
  • References/Game Development/Phaser/Tilemaps/Tile

centerY Properties: Name Type Description

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Tilemap#getTilesetIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters

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Tilemap.CSV
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] CSV : number Source code:

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Tilemap#createFromObjects()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromObjects(name, gid, key, frame, exists, autoCull, group

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Tilemap#properties
  • References/Game Development/Phaser/Tilemaps/Tilemap

properties : Object Map specific properties as specified in Tiled. Source

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Tilemap#createFromTiles()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromTiles(tiles, replacements, key, layer, group, properties)

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Tile#worldX
  • References/Game Development/Phaser/Tilemaps/Tile

worldX Properties: Name Type Description

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Tileset#properties
  • References/Game Development/Phaser/Tilemaps/Tileset

properties : Object Tileset-specific properties that are typically defined in the Tiled editor.

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