widthInPixels : number The width of the map in pixels based on width * tileWidth. Source
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
setTileSize(tileWidth, tileHeight) Sets the base tile size for the map. Parameters
getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] tileSpacing : integer The spacing between each tile in the sheet (in pixels).
setTileIndexCallback(indexes, callback, callbackContext, layer) Sets a global collision callback for the
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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