preUpdate() Automatically called by World.preUpdate. Source code:
getTile(x, y, layer, nonNull) → {
[readonly] rows The number of tile rows in the the tileset. Properties:
[readonly] right : number The sum of the x and width properties.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
new Tile(layer, index, x, y, width, height) A Tile is a representation of a single tile within the Tilemap. Parameters
removeTile(x, y, layer) → {Phaser.Tile}
widthInPixels : number The width of the map in pixels based on width * tileWidth. Source
scanned : boolean Has this tile been walked / turned into a poly? Source
x : number The x map coordinate of this tile. Source code:
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