top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeTile(x, y, layer) → {Phaser.Tile}
[readonly] top : number The y value. Source
[readonly] tileMargin The margin around the tiles in the sheet (in pixels).Use setSpacing to change.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
getLayerIndex(name) → {number} Gets the layer index based on its name. Parameters
swap(tileA, tileB, x, y, width, height, layer) Scans the given area for tiles with an index matching tileA
faceLeft : boolean Is the left of this tile an interesting edge? Source code:
[readonly] physicsType : number The const physics body type of this object.
tiles :array The super array of Tiles. Source code:
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