[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeTile(x, y, layer) → {Phaser.Tile}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
[readonly] rows The number of tile rows in the the tileset. Properties:
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] collides : boolean True if this tile can collide on any of its faces.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
Page 20 of 25