sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
debugSettings Settings used for debugging and diagnostics. Properties:
key : string The key of this map data in the Phaser.Cache. Source code:
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
faceLeft : boolean Is the left of this tile an interesting edge? Source code:
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setSpacing(margin, spacing) Sets tile spacing and margins. Parameters
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