scaleMin : Phaser.Point The minimum scale this Game
rayStepRate : integer When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase
[readonly] collides : boolean True if this tile can collide on any of its faces.
getTile(x, y, layer, nonNull) → {
layer : Object The layer in the Tilemap data that this tile belongs to. Source
new Tile(layer, index, x, y, width, height) A Tile is a representation of a single tile within the Tilemap. Parameters
currentLayer : number The current layer. Source code:
key : string The key of this map data in the Phaser.Cache. Source code:
setCollisionCallback(callback, context) Set a callback to be called when this tile is hit by an object.The callback must true
preUpdate() Automatically called by World.preUpdate. Source code:
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