scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
x : number The x map coordinate of this tile. Source code:
[readonly] children : Array.<Displa
getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull)
createLayer(layer, width, height, group) → {
copy(x, y, width, height, layer) → {array} Copies all of the tiles
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] right : number The sum of the x and width properties.
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