getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull)
getLayerIndex(name) → {number} Gets the layer index based on its name. Parameters
currentLayer : number The current layer. Source code:
createLayer(layer, width, height, group) → {
copy(x, y, width, height, layer) → {array} Copies all of the tiles
scaleMin : Phaser.Point The minimum scale this Game
[readonly] children : Array.<Displa
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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