[readonly] children : Array.<Displa
createLayer(layer, width, height, group) → {
getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull)
currentLayer : number The current layer. Source code:
debugSettings Settings used for debugging and diagnostics. Properties:
scanned : boolean Has this tile been walked / turned into a poly? Source
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
getChildAt(index) → {DisplayObject}
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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