tiles :array The super array of Tiles. Source code:
widthInPixels : number The width of the map in pixels based on width * tileWidth. Source
x : number The x map coordinate of this tile. Source code:
scrollFactorY : number Speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
[readonly] tileMargin The margin around the tiles in the sheet (in pixels).Use setSpacing to change.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
play(name, frameRate, loop, killOnComplete) → {
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
[readonly] left : number The x value in pixels. Source
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