scanned : boolean Has this tile been walked / turned into a poly? Source
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
debugSettings Settings used for debugging and diagnostics. Properties:
play(name, frameRate, loop, killOnComplete) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
<static> parse(game, key, tileWidth, tileHeight, width
hasTile(x, y, layer) → {boolean} Checks if there is a tile at the given location. Parameters
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
Page 17 of 25