[readonly] fresh : boolean A Game Object is considered fresh if it has just been
exists : boolean Controls if the core game loop and physics update this game object or not.
addChild(child) → {DisplayObject}
resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added
[static] NORTH : number Source code:
tileWidth : number The base width of the tiles in the map (in pixels). Source
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
y : number The y map coordinate of this tile. Source code:
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