Tile#y
  • References/Game Development/Phaser/Tilemaps/Tile

y : number The y map coordinate of this tile. Source code:

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Tilemap#tileWidth
  • References/Game Development/Phaser/Tilemaps/Tilemap

tileWidth : number The base width of the tiles in the map (in pixels). Source

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Tile#flipped
  • References/Game Development/Phaser/Tilemaps/Tile

flipped : boolean Whether this tile is flipped (mirrored) or not. Source

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Tile#alpha
  • References/Game Development/Phaser/Tilemaps/Tile

alpha : number The alpha value at which this tile is drawn to the canvas. Source

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Tile#faceTop
  • References/Game Development/Phaser/Tilemaps/Tile

faceTop : boolean Is the top of this tile an interesting edge? Source code:

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TilemapLayer#getRayCastTiles()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getRayCastTiles(line, stepRate, collides, interestingFace)

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TilemapLayer#addChildAt()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

addChildAt(child, index) → {DisplayObject}

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Tilemap#setTileLocationCallback()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setTileLocationCallback(x, y, width, height, callback, callbackContext, layer) Sets a global collision

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Tile#properties
  • References/Game Development/Phaser/Tilemaps/Tile

properties : Object Tile specific properties. Source code:

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Tileset#tileWidth
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] tileWidth : integer The width of each tile (in pixels).

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