[readonly] fresh : boolean A Game Object is considered fresh if it has just been
height : number The height of the map (in tiles). Source code:
new Tilemap(game, key, tileWidth, tileHeight, width,
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
containsPoint(x, y) → {boolean} Check if the given x and y world coordinates are within this Tile
y : number The y map coordinate of this tile. Source code:
collision :array An array of collision data (polylines, etc). Source code:
new TilemapLayer(game, tilemap, index, width, height) A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
<static> getEmptyData() → {object} Returns an empty map
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