contains(child) → {Boolean} Determines whether the specified display object is a child of the D
body : Phaser.Physics.Arcade.Body |
input : Phaser.InputHandler | null The
collideRight : boolean Indicating collide with any object on the right. Source
destroy() Destroys this TilemapLayer. Source code:
rotation : number The rotation angle of this tile. Source code:
collideUp : boolean Indicating collide with any object on the top. Source
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
resetCollision() Reset collision status flags. Source code:
[readonly] bottom : number The sum of the y and height properties.
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