centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
destroy() Clean up memory. Source code:
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
faceBottom : boolean Is the bottom of this tile an interesting edge? Source
key : string | Phaser.RenderTexture |
rotation : number The rotation angle of this tile. Source code:
scaleMax : Phaser.Point The maximum scale this Game
containsPoint(x, y) → {boolean} Check if the given x and y world coordinates are within this Tile
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
resetCollision() Reset collision status flags. Source code:
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