setCollision(left, right, up, down) Sets the collision flags for each side of this tile and updates the interesting faces list.
[readonly] bottom : number The sum of the y and height properties.
renderSettings Settings that control standard (non-diagnostic) rendering. Properties:
containsPoint(x, y) → {boolean} Check if the given x and y world coordinates are within this Tile
collideRight : boolean Indicating collide with any object on the right. Source
transformCallbackContext : Object The context under which transformCallback is called.
destroy() Clean up memory. Source code:
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
getTileXY(x, y, point) → {Phaser.Point | object}
rotation : number The rotation angle of this tile. Source code:
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