Tilemap#images
  • References/Game Development/Phaser/Tilemaps/Tilemap

images :array An array of Tiled Image Layers. Source code:

2025-01-10 15:47:30
Tileset#firstgid
  • References/Game Development/Phaser/Tilemaps/Tileset

firstgid : integer The Tiled firstgid value.This is the starting index of the first tile index this Tileset contains.

2025-01-10 15:47:30
Tile#collideLeft
  • References/Game Development/Phaser/Tilemaps/Tile

collideLeft : boolean Indicating collide with any object on the left. Source

2025-01-10 15:47:30
Tilemap#removeTileWorldXY()
  • References/Game Development/Phaser/Tilemaps/Tilemap

removeTileWorldXY(x, y, tileWidth, tileHeight, layer) → {

2025-01-10 15:47:30
TilemapLayer#events
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

events : Phaser.Events All Phaser Game Objects

2025-01-10 15:47:30
Tilemap#version
  • References/Game Development/Phaser/Tilemaps/Tilemap

version : number The version of the map data (as specified in Tiled, usually 1). Source

2025-01-10 15:47:30
TilemapLayer#blendMode
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

2025-01-10 15:47:30
Tilemap#setCollisionBetween()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setCollisionBetween(start, stop, collides, layer, recalculate)

2025-01-10 15:47:30
Tile#copy()
  • References/Game Development/Phaser/Tilemaps/Tile

copy(tile) Copies the tile data and properties from the given tile to this tile. Parameters

2025-01-10 15:47:30
TilemapLayer#world
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30