copy(tile) Copies the tile data and properties from the given tile to this tile. Parameters
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
draw(context, x, y, index) Draws a tile from this Tileset at the given coordinates on the context. Parameters
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
setCollisionByExclusion(indexes, collides, layer, recalculate)
resize(width, height) Resizes the internal canvas and texture frame used by this TilemapLayer. This is an expensive call, so
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
collideDown : boolean Indicating collide with any object on the bottom. Source
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