y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true)
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
animations : Phaser.AnimationManager
removeChild(child) → {DisplayObject}
shuffle(x, y, width, height, layer) Shuffles a set of tiles in a given area. It will only randomise the
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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