contains(child) → {Boolean} Determines whether the specified display object is a child of the D
replace(source, dest, x, y, width, height, layer) Scans the given area for tiles with an index matching
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
game : Phaser.Game A reference to the currently running Game
dump() Dumps the tilemap data out to the console. Source code:
animations : Phaser.AnimationManager
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
isInteresting(collides, faces) → {boolean} Is this tile interesting? Parameters
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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