<static> parseJSON(json) → {object} Parses a Tiled JSON
new TilemapParser() Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
<static> getEmptyData() → {object} Returns an empty map
<static> parse(game, key, tileWidth, tileHeight, width
[static] INSERT_NULL : boolean When scanning the Tiled map data the TilemapParser can either
<static> parseCSV(key, data, tileWidth, tileHeight)