<static> parse(game, key, tileWidth, tileHeight, width, height) → {object}
Parse tilemap data from the cache and creates data for a Tilemap object.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game | Phaser.Game | Game reference to the currently running game. | ||
key | string | The key of the tilemap in the Cache. | ||
tileWidth | number | <optional> | 32 | The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. |
tileHeight | number | <optional> | 32 | The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. |
width | number | <optional> | 10 | The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this. |
height | number | <optional> | 10 | The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this. |
Returns
object -
The parsed map object.
- Source code: tilemap/TilemapParser.js (Line 28)
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