getRayCastTiles(line, stepRate, collides, interestingFace)
properties : Object Tile specific properties. Source code:
setTileLocationCallback(x, y, width, height, callback, callbackContext, layer) Sets a global collision
getTileXY(x, y, point) → {Phaser.Point | object}
worldY Properties: Name Type Description
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
key : string | Phaser.RenderTexture |
addChild(child) → {DisplayObject}
destroy() Clean up memory. Source code:
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