collision :array An array of collision data (polylines, etc). Source code:
<static> getEmptyData() → {object} Returns an empty map
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new Tilemap(game, key, tileWidth, tileHeight, width,
addChildAt(child, index) → {DisplayObject}
properties : Object Tile specific properties. Source code:
[readonly] tileWidth : integer The width of each tile (in pixels).
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getTileXY(x, y, point) → {Phaser.Point | object}
[readonly] bottom : number The sum of the y and height properties.
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