Tileset#setSpacing()
  • References/Game Development/Phaser/Tilemaps/Tileset

setSpacing(margin, spacing) Sets tile spacing and margins. Parameters

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Tileset#rows
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] rows The number of tile rows in the the tileset. Properties:

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TilemapLayer#destroyPhase
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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TilemapLayer#getTileY()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getTileY(y) → {integer} Convert a pixel value to a tile coordinate. Parameters

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TilemapLayer#getChildAt()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getChildAt(index) → {DisplayObject}

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TilemapLayer#setHealth
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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TilemapLayer#damage
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

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TilemapLayer#moveDown()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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Tile#left
  • References/Game Development/Phaser/Tilemaps/Tile

[readonly] left : number The x value in pixels. Source

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TilemapLayer#loadTexture()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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