[readonly] tileMargin The margin around the tiles in the sheet (in pixels).Use setSpacing to change.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
[readonly] collides : boolean True if this tile can collide on any of its faces.
[readonly] left : number The x value in pixels. Source
swap(tileA, tileB, x, y, width, height, layer) Scans the given area for tiles with an index matching tileA
[readonly] physicsType : number The const physics body type of this object.
<static> parse(game, key, tileWidth, tileHeight, width
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
play(name, frameRate, loop, killOnComplete) → {
setCollisionCallback(callback, context) Set a callback to be called when this tile is hit by an object.The callback must true
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