debugMap :array Map data used for debug values only. Source code:
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[static] CSV : number Source code:
createFromObjects(name, gid, key, frame, exists, autoCull, group
removeChildAt(index) → {DisplayObject}
properties : Object Map specific properties as specified in Tiled. Source
[static] SOUTH : number Source code:
properties : Object Tileset-specific properties that are typically defined in the Tiled editor.
addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin
[static] TILED_JSON : number Source code:
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