createFromTiles(tiles, replacements, key, layer, group, properties)
centerY Properties: Name Type Description
new Tileset(name, firstgid, width, height, margin, spacing
searchTileIndex(index, skip, reverse, layer) →
index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
collideIndexes :array An array of tile indexes that collide. Source code:
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
cropRect : Phaser.Rectangle The Rectangle used
removeChildAt(index) → {DisplayObject}
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