Tilemap#debugMap
  • References/Game Development/Phaser/Tilemaps/Tilemap

debugMap :array Map data used for debug values only. Source code:

2025-01-10 15:47:30
TilemapLayer#checkWorldBounds
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

2025-01-10 15:47:30
Tilemap.CSV
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] CSV : number Source code:

2025-01-10 15:47:30
Tilemap#createFromObjects()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromObjects(name, gid, key, frame, exists, autoCull, group

2025-01-10 15:47:30
TilemapLayer#removeChildAt()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Tilemap#properties
  • References/Game Development/Phaser/Tilemaps/Tilemap

properties : Object Map specific properties as specified in Tiled. Source

2025-01-10 15:47:30
Tilemap.SOUTH
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] SOUTH : number Source code:

2025-01-10 15:47:30
Tileset#properties
  • References/Game Development/Phaser/Tilemaps/Tileset

properties : Object Tileset-specific properties that are typically defined in the Tiled editor.

2025-01-10 15:47:30
Tilemap#addTilesetImage()
  • References/Game Development/Phaser/Tilemaps/Tilemap

addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin

2025-01-10 15:47:30
Tilemap.TILED_JSON
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] TILED_JSON : number Source code:

2025-01-10 15:47:30