Tilemap#getTileAbove()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileAbove(layer, x, y) Gets the tile above the tile coordinates given.Mostly used as an internal function by calculateFaces

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TilemapLayer#getTileX()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters

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Tilemap#addTilesetImage()
  • References/Game Development/Phaser/Tilemaps/Tilemap

addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin

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Tilemap.CSV
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] CSV : number Source code:

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Tile#height
  • References/Game Development/Phaser/Tilemaps/Tile

height : number The height of the tile in pixels. Source code:

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TilemapParser.parseCSV()
  • References/Game Development/Phaser/Tilemaps/TilemapParser

<static> parseCSV(key, data, tileWidth, tileHeight)

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Tilemap#createFromObjects()
  • References/Game Development/Phaser/Tilemaps/Tilemap

createFromObjects(name, gid, key, frame, exists, autoCull, group

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Tilemap#getTilesetIndex()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTilesetIndex(name) → {number} Gets the tileset index based on its name. Parameters

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TilemapLayer#width
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Tilemap.TILED_JSON
  • References/Game Development/Phaser/Tilemaps/Tilemap

[static] TILED_JSON : number Source code:

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