collideIndexes :array An array of tile indexes that collide. Source code:
putTile(tile, x, y, layer) → {Phaser
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
paste(x, y, tileblock, layer) Pastes a previously copied block of tile data into the given x/y coordinates
[static] INSERT_NULL : boolean When scanning the Tiled map data the TilemapParser can either
destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
name : string The name of the Tileset. Source code:
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