rotateLeft(speed) This will rotate the Body by the given speed to the left (counter-clockwise). Parameters
getClosestTo(object, callback, callbackContext) → {any}
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
onConstraintAdded : Phaser.Signal This signal is dispatched
damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear
getCollisionMask() → {number} Gets the collision bitmask from the groups this body collides with
addContactMaterial(material) → {
collisionGroups :array An array containing the collision groups that have been defined in the World.
createDistanceConstraint(bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
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