centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
game : Phaser.Game Local reference to game.
onEndContact : Phaser.Signal This Signal is dispatched
getContactMaterial(materialA, materialB) → {
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getFirstDead(createIfNull, x, y, key,
setMask(bit, fixtureKey) Parameters Name Type Description
Page 1 of 35