getRandom(startIndex, length) → {any} Returns
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
world : Phaser.Physics.P2 Local
allowSleep : boolean - Source code:
getClosestTo(object, callback, callbackContext) → {any}
getChildAt(index) → {DisplayObject}
y : number The y property of this PointProxy get and set in pixels. Source
convertTilemap(map, layer, addToWorld, optimize)
moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
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