getVelocityAtPoint(result, relativePoint) → {Array} Gets the velocity of a point in the body.
addBody(body) → {boolean} Add a body to the world. Parameters
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
collisionGroups :array An array containing the collision groups that have been defined in the World.
toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters
updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise
getChildAt(index) → {DisplayObject}
remove(child, destroy, silent) → {boolean}
convertCollisionObjects(map, layer, addToWorld) → {array}
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