convertCollisionObjects(map, layer, addToWorld) → {array}
Converts all of the polylines objects inside a Tiled ObjectGroup into physics bodies that are added to the world.
Note that the polylines must be created in such a way that they can withstand polygon decomposition.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
| map | Phaser.Tilemap | The Tilemap to get the map data from. | ||
| layer | number | string | Phaser.TilemapLayer | <optional> | The layer to operate on. If not given will default to map.currentLayer. | |
| addToWorld | boolean | <optional> | true | If true it will automatically add each body to the world. | 
Returns
 array - 
 An array of the Phaser.Physics.Body objects that have been created.
- Source code: physics/p2/World.js (Line 1625)
 
          
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