alignTo(parent, position, offsetX, offsetY) → {
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
removeChildAt(index) → {DisplayObject}
[readonly] children : Array.<Displa
updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with
y : number The y property of this PointProxy get and set in pixels. Source
getChildAt(index) → {DisplayObject}
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
allowSleep : boolean - Source code:
fixedRotation : boolean - Source code:
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