ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
exists : boolean If exists is true the group is updated, otherwise it is skipped.
allowSleep : boolean - Source code:
addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
game : Phaser.Game Local reference to game.
onEndContact : Phaser.Signal This Signal is dispatched
setCircle(radius, offsetX, offsetY, rotation)
cameraOffset : Phaser.Point If this object is
getBodies() → {array.<Phaser
fixedRotation : boolean - Source code:
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