[readonly] time : boolean The World time. Source
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
getFirstDead(createIfNull, x, y, key,
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
world : Phaser.Physics.P2 Local
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source
[readonly] children : Array.<Displa
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
game : Phaser.Game Local reference to game.
enable(object, debug, children) This will create a P2 Physics body on the
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