addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
addContactMaterial(material) → {
cameraOffset : Phaser.Point If this object is
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
clearCollision(clearGroup, clearMask, shape)
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source
game : Phaser.Game Local reference to game.
setCircle(radius, offsetX, offsetY, rotation)
onSpringRemoved : Phaser.Signal This signal is dispatched
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