cameraOffset : Phaser.Point If this object is
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
getFirstDead(createIfNull, x, y, key,
getAt(index) → {DisplayObject | integer}
physicsBodyType : integer If enableBody
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
removeChildAt(index) → {DisplayObject}
getRandom(startIndex, length) → {any} Returns
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
remove(child, destroy, silent) → {boolean}
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