ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] children : Array.<Displa
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
getFirstDead(createIfNull, x, y, key,
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
exists : boolean If exists is true the group is updated, otherwise it is skipped.
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
alignTo(parent, position, offsetX, offsetY) → {
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