getRandom(startIndex, length) → {any} Returns
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
cameraOffset : Phaser.Point If this object is
getAt(index) → {DisplayObject | integer}
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
getFirstDead(createIfNull, x, y, key,
removeChildAt(index) → {DisplayObject}
alignTo(parent, position, offsetX, offsetY) → {
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
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