getChildAt(index) → {DisplayObject}
alignTo(parent, position, offsetX, offsetY) → {
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
physicsBodyType : integer If enableBody
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
remove(child, destroy, silent) → {boolean}
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
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