getRandom(startIndex, length) → {any} Returns
getFirstDead(createIfNull, x, y, key,
remove(child, destroy, silent) → {boolean}
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
physicsBodyType : integer If enableBody
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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