centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getFirstDead(createIfNull, x, y, key,
getRandom(startIndex, length) → {any} Returns
getAt(index) → {DisplayObject | integer}
destroy(destroyChildren, soft) Destroys this group. Removes all children
cameraOffset : Phaser.Point If this object is
getClosestTo(object, callback, callbackContext) → {any}
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
Page 1 of 13