getRandom(startIndex, length) → {any} Returns
getFirstDead(createIfNull, x, y, key,
getClosestTo(object, callback, callbackContext) → {any}
getChildAt(index) → {DisplayObject}
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
remove(child, destroy, silent) → {boolean}
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
physicsBodyType : integer If enableBody
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
[readonly] children : Array.<Displa
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