cameraOffset : Phaser.Point If this object is
physicsBodyType : integer If enableBody
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
[readonly] children : Array.<Displa
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
getAt(index) → {DisplayObject | integer}
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
alignTo(parent, position, offsetX, offsetY) → {
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
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