[readonly] children : Array.<Displa
destroy(destroyChildren, soft) Destroys this group. Removes all children
getRandom(startIndex, length) → {any} Returns
getChildAt(index) → {DisplayObject}
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
removeChildAt(index) → {DisplayObject}
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
cameraOffset : Phaser.Point If this object is
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