Physics.P2.BodyDebug#swapChildren()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Physics.P2.BodyDebug#y
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates

2025-01-10 15:47:30
Physics.P2.BodyDebug#centerX
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
Physics.P2.BodyDebug#removeChild()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Physics.P2.BodyDebug#forEachExists()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Physics.P2.BodyDebug#rotation
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Physics.P2.BodyDebug#setProperty()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

setProperty(child, key, value, operation, force) → {boolean}

2025-01-10 15:47:30
Physics.P2.BodyDebug#physicsType
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

[readonly] physicsType : number The const physics body type of this object.

2025-01-10 15:47:30
Physics.P2.BodyDebug#contains()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
Physics.P2.BodyDebug#onChildInputOver
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

onChildInputOver : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30