add(child, silent, index) → {
onDestroy : Phaser.Signal This signal is dispatched
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
canvas : Phaser.Graphics The canvas to render
getFurthestFrom(object, callback, callbackContext) → {any}
updateSpriteTransform() Core update. Source code:
onChildInputOut : Phaser.Signal This Signal is dispatched
forEach(callback, callbackContext, checkExists, args) Call a function on
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
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