onChildInputOut : Phaser.Signal This Signal is dispatched
getByName(name) → {any} Searches the Group for the first instance of a child with the name
forEach(callback, callbackContext, checkExists, args) Call a function on
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
createMultiple(quantity, key, frame, exists) → {array}
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
canvas : Phaser.Graphics The canvas to render
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
updateSpriteTransform() Core update. Source code:
countDead() → {integer} Get the number of dead children in this group. Returns
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