resetChild(child, x, y, key, frame)
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
[readonly] total : integer Total number of existing children in the group.
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
setAll(key, value, checkAlive, checkVisible, operation, force)
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