visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
cursor : DisplayObject The current
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] total : integer Total number of existing children in the group.
setAll(key, value, checkAlive, checkVisible, operation, force)
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
getIndex(child) → {integer} Get the index position of the given child in this group, which should
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
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