previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
getRandomExists(startIndex, endIndex) → {any}
[readonly] length : integer Total number of children in this group, regardless of exists/alive
countLiving() → {integer} Get the number of living children in this group. Returns
addChildAt(child, index) → {DisplayObject}
enableBodyDebug : boolean If true when a physics body is created (via
removeBetween(startIndex, endIndex, destroy, silent)
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
Page 12 of 13