forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
setAll(key, value, checkAlive, checkVisible, operation, force)
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
checkProperty(child, key, value, force) → {boolean} Checks a property
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
enableBodyDebug : boolean If true when a physics body is created (via
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