forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
setAll(key, value, checkAlive, checkVisible, operation, force)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
checkProperty(child, key, value, force) → {boolean} Checks a property
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
enableBodyDebug : boolean If true when a physics body is created (via
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
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