Physics.P2.BodyDebug#moveUp()

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

2017-02-14 11:03:46
Physics.P2.BodyDebug#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2017-02-14 11:02:50
Physics.P2.BodyDebug#checkProperty()

checkProperty(child, key, value, force) → {boolean} Checks a property

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Physics.P2.BodyDebug#x

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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Physics.P2.BodyDebug#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Physics.P2.BodyDebug#resetChild()

resetChild(child, x, y, key, frame)

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Physics.P2.BodyDebug#getIndex()

getIndex(child) → {integer} Get the index position of the given child in this group, which should

2017-02-14 11:03:31
Physics.P2.BodyDebug#sendToBack()

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Physics.P2.BodyDebug#hash

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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Physics.P2.BodyDebug#right

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2017-02-14 11:04:08