Physics.P2.BodyDebug#forEachDead()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
Physics.P2.BodyDebug#removeFromHash()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

2025-01-10 15:47:30
Physics.P2.BodyDebug#setAll()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

setAll(key, value, checkAlive, checkVisible, operation, force)

2025-01-10 15:47:30
Physics.P2.BodyDebug#physicsSortDirection
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

2025-01-10 15:47:30
Physics.P2.BodyDebug#checkProperty()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

checkProperty(child, key, value, force) → {boolean} Checks a property

2025-01-10 15:47:30
Physics.P2.BodyDebug#ignoreDestroy
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

2025-01-10 15:47:30
Physics.P2.BodyDebug#enableBody
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

2025-01-10 15:47:30
Physics.P2.BodyDebug#x
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

2025-01-10 15:47:30
Physics.P2.BodyDebug#hash
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

2025-01-10 15:47:30
Physics.P2.BodyDebug#enableBodyDebug
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

enableBodyDebug : boolean If true when a physics body is created (via

2025-01-10 15:47:30