angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
addChild(child) → {DisplayObject}
getAll(property, value, startIndex, endIndex)
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
iterate(key, value, returnType, callback, callbackContext, args)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
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