Physics.P2.BodyDebug#angle
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
Physics.P2.BodyDebug#ignoreDestroy
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

2025-01-10 15:47:30
Physics.P2.BodyDebug#enableBody
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

2025-01-10 15:47:30
Physics.P2.BodyDebug#addChild()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
Physics.P2.BodyDebug#getAll()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getAll(property, value, startIndex, endIndex)

2025-01-10 15:47:30
Physics.P2.BodyDebug#forEachDead()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
Physics.P2.BodyDebug#addToHash()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will

2025-01-10 15:47:30
Physics.P2.BodyDebug#iterate()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

iterate(key, value, returnType, callback, callbackContext, args)

2025-01-10 15:47:30
Physics.P2.BodyDebug#removeChildren()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Physics.P2.BodyDebug#replace()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30